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	<title>David Eckoff blog &#187; product development</title>
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	<link>http://davideckoff.com</link>
	<description>On Innovation, New Media &#38; The Bigger Better Deal</description>
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		<title>Lessons for Aspiring Entrepreneurs Part 1: &#8220;Purpose = Power&#8221;</title>
		<link>http://davideckoff.com/2010/04/lessons-for-aspiring-entrepreneurs-part-1-purpose-power.html</link>
		<comments>http://davideckoff.com/2010/04/lessons-for-aspiring-entrepreneurs-part-1-purpose-power.html#comments</comments>
		<pubDate>Wed, 28 Apr 2010 20:55:29 +0000</pubDate>
		<dc:creator>David Eckoff</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Products]]></category>
		<category><![CDATA[New Ventures]]></category>
		<category><![CDATA[product development]]></category>

		<guid isPermaLink="false">http://davideckoff.com/?p=1171</guid>
		<description><![CDATA[ Everyone knows someone who has come up with a good idea and who has not acted upon that idea. Or started working on the idea… and not finished.
Perhaps you can even personally relate to that.
People come up with good ideas for new businesses all of the time. Unfortunately, many of those ideas are never acted [...]]]></description>
			<content:encoded><![CDATA[<p></p><p class="MsoNormal"><img class="asset asset-image at-xid-6a00d83451c56769e20133ecf48d00970b " style="float: right; margin-top: 0px; margin-right: 0px; margin-bottom: 5px; margin-left: 5px; " title="Boxer" src="http://forceofgood.typepad.com/.a/6a00d83451c56769e20133ecf48d00970b-320pi" alt="Boxer" /> Everyone knows someone who has come up with a good idea and who has not acted upon that idea. Or started working on the idea… and not finished.</p>
<p class="MsoNormal">Perhaps you can even personally relate to that.</p>
<p class="MsoNormal">People come up with good ideas for new businesses all of the time. Unfortunately, many of those ideas are never acted upon and most are never brought to market.</p>
<p class="MsoNormal">This is tragic, because it’s not a matter or whether or not we can. In 2010, an average person of average intelligence can come up with a good idea and bring it to market &#8211; thanks to a democratization of the tools of production, distribution and sales.</p>
<p class="MsoNormal">But not everyone will.</p>
<p class="MsoNormal">Why do you suppose that is?</p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"><strong>Lessons Learned</strong></span></p>
<p class="MsoNormal">I’ve made it my focus over the past 20 years to turn ideas into products and businesses. Most recently launching <a href="http://www.spitter.com">Spitter.com</a>, and working with other companies such as Rivals.com, RealNetworks, Turner Broadcasting, Ustream.tv, and Zazzle to bring their revolutionary ideas to market.</p>
<p class="MsoNormal">What have I learned that can shed some light on what makes the difference in going to market with your ideas?</p>
<p class="MsoNormal">There <em>will</em> be obstacles along the way. Distractions. Problems. Frustrations. Doubters. Skeptics.</p>
<p class="MsoNormal">The single greatest way to overcome those obstacles is something often overlooked in execution: having a big enough reason why.</p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"><strong>Big Enough Reasons Why</strong></span></p>
<p class="MsoNormal"><strong><a href="http://twitter.com/cklaus1">Chris Klaus</a></strong>, founder and CEO of Atlanta-based <a href="http://www.kaneva.com">Kaneva</a> explains why this is so important.</p>
<p class="MsoNormal">&#8220;Part of the secret sauce of a successful startup, is finding a vision and mission that you and your team are passionate about,” Klaus told me. “Every startup has incredible challenges. The teams that are passionate about their mission will be determined to learn from their mistakes. They have the desire and energy to overcome these obstacles.&#8221;</p>
<p class="MsoNormal">Reasons why are the fuel that will get you to follow through.</p>
<p class="MsoNormal">Big enough reasons why can help get you through anything.</p>
<p class="MsoNormal"><strong><a href="http://twitter.com/pamslim">Pamela Slim</a></strong>, business coach and author of ‘<a href="http://www.amazon.com/Escape-Cubicle-Nation-Corporate-Entrepreneur/dp/1591842573">Escape from Cubicle Nation: From Corporate Employee to Thriving Entrepreneur</a>’ explains:</p>
<p class="MsoNormal">&#8220;Knowing why you are starting your business &#8212; how you will impact others, or even change the world &#8212; will fuel you through the inevitable periods of struggle as a first-stage entrepreneur,” Slim told me. “Your customers will feel the meaning and purpose behind your business, and your marketing position will be much stronger.&#8221;</p>
<p class="MsoNormal"><span style="font-size: 16px; "><strong>What Do Most People Do Instead?</strong></span></p>
<p class="MsoNormal">As entrepreneurs, we love our ideas &#8211; often to the point of irrational exuberance. And being excited about our ideas, we often focus so much on “what” we are doing (the product) that we don’t define - or we lose sight of &#8211; “why” we are doing it.</p>
<p class="MsoNormal">And without big enough reasons why to motivate us through the hard times, we’re more likely to get stalled &#8211; when we really need to be putting in the extra effort.</p>
<p class="MsoNormal">&#8220;The difference between success and failure might be the difference between calling it a day at 7 pm or midnight,” <strong><a style="color: blue !important; text-decoration: underline !important; cursor: text !important; " href="http://twitter.com/davempayne">David Payne</a></strong>, founder of Atlanta-based <a style="color: blue !important; text-decoration: underline !important; cursor: text !important; " href="http://scoutmob.com/">Scoutmob</a>, told me. “Only a strong mission will cause you to feel good about working those hard extra few hours.&#8221;</p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"><strong>A Powerful Approach to Getting Important Things Done</strong></span></p>
<p class="MsoNormal">Start by answering these time-tested four questions:</p>
<p class="MsoNormal"><strong>1) What is your desired outcome?</strong></p>
<p class="MsoNormal">Most people answer: &#8220;I don&#8217;t know&#8221;. Perhaps that explains why so many ideas are never acted on.</p>
<p class="MsoNormal">Think about what your desired outcome is, what do you really want? And write it down. Be as specific as possible. Set a specific date for that outcome.</p>
<p class="MsoNormal"><strong>2) Why do you want that outcome? </strong></p>
<p class="MsoNormal">The power is in why. When you get enough reasons you can do just about anything, you can find the way.</p>
<p class="MsoNormal">A big enough reason why is where you get your drive to follow through.</p>
<p class="MsoNormal">A useful way to frame this question is to think about why you <em>must</em> do it (as opposed to why you <em>should</em> do it).<span style="mso-spacerun:yes"> </span>Think about what matters most to you, what do you most value?</p>
<p class="MsoNormal">For example: so you want to make a million dollars? Why? Dig deeper. Ultimately, what do you value most?</p>
<p class="MsoNormal"><strong>3) How am I going to make it happen? </strong></p>
<p class="MsoNormal">Think about &#8211; and write down &#8211; the most important actions you need to take to accomplish your desired outcome.</p>
<p class="MsoNormal">Bonus: take it one step further. You are more than your to-do list. Think about and write down the answer to these questions. What kind of person would you need to become to accomplish your outcome? What skills would you need? And become that kind of person. Develop those skills.</p>
<p class="MsoNormal"><strong>4) How will I know when I’m getting my outcome?</strong></p>
<p class="MsoNormal">Sometimes we can be winning &#8211; and feel like we’re losing &#8211; because we’re not keeping score. How will you measure it?<span style="mso-spacerun:yes"> </span>How will you know?</p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"><span style="font-size: 16px; "><strong>Not All Reasons Why Are Created Equal</strong></span></span></p>
<p class="MsoNormal">I’m not here to tell you which reasons are the right reasons for you. The “big enough reason why” is unique to each person. (Although some reasons that are often cited by aspiring entrepreneurs are misguided at best &#8211; and <a href="http://davideckoff.com/2007/05/beating-the-odds-characteristics-of-a-successful-business-notes-from-presentation-by-keith-cunningham-part-1.html">really bad reasons</a> at worst &#8211; and <a href="http://davideckoff.com/2007/05/beating-the-odds-characteristics-of-a-successful-business-notes-from-presentation-by-keith-cunningham-part-1.html">I’ve written about them here</a>.)</p>
<p class="MsoNormal">But the reasons that drive you could make the difference between success and failure.</p>
<p class="MsoNormal"><span style="font-size:12.0pt;mso-bidi-font-size:11.0pt;line-height:115%"><span style="font-size: 17px; "><span style="font-size: 16px; "><strong>What Have You Learned?</strong></span></span></span></p>
<p class="MsoNormal">So, what do you want to remember from this article?</p>
<p class="MsoNormal">Before you get started with your to-do list, be clear about what it is you really want and why you want it.</p>
<p class="MsoNormal">You’ve got to be clear about your outcome and your purpose. The “why” is what will get you to follow through on your decision.</p>
<p class="MsoNormal">And as you’re bringing your idea to market, remember that Purpose = Power.</p>
<p class="MsoNormal"><strong>What do YOU think?</strong> What gives you your drive to follow through and launch new businesses and products? I&#8217;d love to hear about your experiences, in the <a href="http://blog.weatherby.net/2010/04/lessons-for-aspiring-entrepreneurs-part-1-purpose-power.html#comments">comment section here</a>.</p>
<p class="MsoNormal"><em>Coming Next Week: Lessons for Aspiring Entrepreneurs, Part 2: “Goals Alone Are Not Enough”</em></p>
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		<item>
		<title>@ Social Gaming Summit &#8211; What I Learned</title>
		<link>http://davideckoff.com/2009/06/social-gaming-summit-what-i-learned.html</link>
		<comments>http://davideckoff.com/2009/06/social-gaming-summit-what-i-learned.html#comments</comments>
		<pubDate>Fri, 26 Jun 2009 23:38:06 +0000</pubDate>
		<dc:creator>David Eckoff</dc:creator>
				<category><![CDATA[Conferences]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[product development]]></category>

		<guid isPermaLink="false">http://davideckoff.com/?p=805</guid>
		<description><![CDATA[
SAN FRANCISCO &#8211; I attended the Social Gaming Summit this week, and here is a digest of the most interesting things that I learned.

Justin Smith, editor of Inside Facebook gave a state of the industry. He defines social games as &#8220;casual games designed to be played with friends on online social platforms.&#8221;
Facebook has created an [...]]]></description>
			<content:encoded><![CDATA[<p></p><p class="MsoNormal"><a href="http://www.hi5networks.com/blog/2009/06/observations_from_the_social_g.html"><img class="alignright" style="margin: 10px;" src="http://www.hi5networks.com/blog/Social%20Gaming%20Summit_June%2023%202009.jpg" alt="" width="240" height="179" /></a></p>
<p class="MsoNormal">SAN FRANCISCO &#8211; I attended the <a href="http://www.socialgamingsummit2009.com/"><strong>Social Gaming Summit</strong></a> this week, and here is a digest of the most interesting things that I learned.</p>
<ul>
<li><strong>Justin Smith</strong>, editor of Inside Facebook gave a state of the industry. He defines social games as &#8220;casual games designed to be played with friends on online social platforms.&#8221;</li>
<li>Facebook has created an environment where there is no catalog, therefore<strong> “quality drives distribution.”</strong> (With no distributor, users are responsible for distribution.)</li>
<li><strong>The web is the gaming platform</strong>, therefore the cost of production can be lower.</li>
<li><strong>iPhones and other smart phones</strong> will make social gaming more accessible for people who have time on the go (vs. in front of a desktop).</li>
<li><span> </span>Because there isn’t yet a social network imbedded in the mobile experience, distribution is more important. Much of the distribution from iPhone is driven by the Top 25 list.</li>
<li><strong>Sebastian de Halleux of Playfish</strong> says: “For us, Facebook is the gaming platform. iPhone is an access device to that gaming platform.”</li>
<li>Companies like Zynga focus on c<strong>ross promotion between games</strong> in their network. But it isn’t required for success. de Halleux notes that a game like <strong><a href="http://www.facebook.com/apps/application.php?id=43016202276">Restaurant City</a></strong> achieved 5 million users in 5 weeks.</li>
<li>Most important: <strong>quality is the key driver</strong>, along with a link to invite a friend to the game.</li>
<li>As <strong>Jeremy Liew, of Lightspeed Venture Partners</strong> summarized: &#8220;Manipulating users to spam their friends is less powerful and effective than building a game experience that users will willingly tell their friends about.&#8221;</li>
<li><strong>Zynga is ultra focused on metrics</strong>. In contrast, <strong>Playfish is ultra focused on fun</strong>. de Halleux notes that when everyone in the company can only do one thing, play the game all the time (!) they know they have the right game. In the end, &#8220;quality is the driver of distribution,” says de Halleux.</li>
<li>If you design a game in which it is more fun to have your friends involved, it drives distribution.</li>
<li>According to <strong>Mark Pincus, CEO of Zynga</strong>, <strong>social games need to do 3 things</strong>: 1. Give you a feeling of playing with your real friends; 2. Give a way to express yourself (about your unique personality); and 3. Give players the opportunity to invest in the game over time and have something of value.</li>
<li><strong>Demographics: </strong>While the industry has sold to the same demographic, male age 25, de Halleux says that Playfish demographics are 50/50 M/F, and age 18-34. <strong>Most don’t talk about them as “games”, but rather as social experiences with their friends</strong> (“I just spend 2 hours decorating my restaurant with friends.”)</li>
<li>de Halleux says that <strong>games are not a science and that fun cannot be modeled</strong>. “There is chemistry with small teams of developers with full creative freedom to do something that will impact millions of people. “</li>
<li><strong>When games go live is when the real work starts. </strong>This marks a long relationship between the user base and the developer team. Weekly releases nurture the game, and it is essential to listen to what the audience wants.</li>
<li>Pincus talked about the phenomena in which people are spending more money on virtual Christmas tree ornaments than on real Christmas tree ornaments. His theory is that <strong>people are increasingly disconnect from their friends in real life and they are staying in touch by social networks</strong>, so relatively few people see their real Christmas trees. In contrast, many people see their virtual Christmas trees.</li>
<li><strong>As a culture, we’ve used up all the time we have</strong>, we don’t have any unallocated time.<strong> Social games enable people to have fun and justify that time by staying in touch with friends. </strong>The analogy: each touch point is keeping another spinning plate spinning.</li>
</ul>
<p><strong>Photo credit</strong>: Via <a href="http://www.hi5networks.com/blog/2009/06/observations_from_the_social_g.html">Mike Trigg, Hi5</a>.</p>
<p class="MsoNormal"><strong>RELATED LINKS:</strong></p>
<ul>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24169">Social Gaming Summit: In-Depth On The State Of Social Gaming</a> (Gamasutra)</li>
<li><a href="http://www.slideshare.net/MayankDhingra/social-gaming-summit-2009?src=embed">Crowdsourced Summary: 70 Tweets that Summarize it All</a> (@MayankDhingra)</li>
<li><a href="http://games.venturebeat.com/2009/06/24/in-recession-social-gaming-comes-of-age/">In recession, social gaming comes of age</a> (VentureBeat)</li>
<li><a href="https://files.getdropbox.com/u/1006370/Metrics.pdf">Metrics for Social Games</a> (Presentation slides by Siqi Chen and David King)</li>
<li><a href="http://www.gamasutra.com/php-bin/news_index.php?story=24198">Social Gaming &#8211; Where’s The (Creator) Fun?</a> (Gamasutra)</li>
<li><a href="http://www.virtualgoodsnews.com/2009/06/social-gaming-virtual-goods-discussed-in-sf-summit.html">Social Gaming, Virtual Goods Discussed In SF Summit</a> (Virtual Game News)</li>
<li><a href="http://www.hi5networks.com/blog/2009/06/observations_from_the_social_g.html">Observations from the Social Gaming Summit</a> (Mike Trigg)</li>
</ul>
<p class="MsoNormal"><strong>BONUS: State of the Industry&#8230;</strong></p>
<p><span id="more-805"></span></p>
<ul>
<li>Justin Smith, editor of Inside Facebook gave a state of the industry, with some interesting stats.</li>
<li>14,000+ games on Facebook in the past two years.</li>
<li>Usage distribution across those games: 5,000 games have 1+ monthly player; 1,000 games have 1,000+ monthly players; 300 games have 10,000+ monthly players; 100 games have 100,000+ monthly players; 30 games have 1,000,000+ monthly players; and 3 games have achieved 10,000,000+ monthly players.</li>
<li>Companies make money by a combination of user payments, offers (from third party companies such as Offerpal, Super Rewards, Peanut Labs, AdParlor, Gambit, and Sometrics), sponsored items (advertiser pays for distribution) and ads.</li>
<li>ARPUs: Top rates are $1.00-$2.00/month; and a good MySpace ARPU tends to beat Facebook ARPU’s ($0.60-$0.70/month vs. $0.30-$0.40/month).</li>
<li>Direct payments are increasing share of total revenues.</li>
<li>Top industry trends: free to play games on social networks, however a crowded monetization ecosystem; companies are focusing on monetization earlier; new games are bridging mobile and social; and copycat IP issues continue to be an issue.</li>
</ul>
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